For me even in the classic version it was challenging and interesting learning experience to know when to hit and when you do not have to use your balls, (minimally or even at all) it’s quite a learning curve at first. I really was drawn to this game initially because I found it to be satisfying/stress reliever to be able to break the crystals. You can still use level infinity if you want. I think with these new additions it might make your game better and more popular. This crystal doesn’t have to appear 24/7 but where you put those crystals in those spots that are alone those spots would do. Not saying 30 because that would be to easy but like 15-20 should do. Try to make the ball amount big if your going to keep level infinity. Now I think a new crystal would be a great addition to levels after 11 and through. The fast room on level 10 would be a great addition to one of those levels. But I feel like another level or 2 would surprise everyone and once you make the levels people will most likely go to the level and try to defeat it. Level infinity was very unpredictable for me as well were the changing crystals. I have a few ideas to make the game better. This review isn’t going to explain the problem with levels and crystals though. I bought that special pack that’s $1.99 and me and my friends redid levels till I got to level infinity. Smash hit has been a game that I’m good at for a while.
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